Ben Cressman

Technical artist based in Dallas, Texas.

Pipeline TD at Pixel Foundry.

Expertise in Python, Houdini, Unreal, Nuke, Maya, their Python API's, C#, and Unity.

Get in touch: ben@utdallas.edu

Work

Pixel Foundry Pipeline

Developing the Pixel Foundry's photo-real effects and photogrammetry pipeline, working on the environment launcher, production manager, and CI/CD pipeline.

PythonHoudiniNukeWIP
GitHub

Universal Asset Browser

Developing the Pixel Foundry's Universal Asset Browser, a tool for digital creators to unify asset access and management across content creation applications.

PythonHoudiniUnrealWIP

Grimhook

Technical artist on Grimhook at Unlimited Fries. Developed a variety of tools and shaders, like a fast Fourier transform ocean and a procedural hand-painted generator.

PythonHLSLUnreal

Death Bloom

Lead artist on Death Bloom at UTD. Managed a team of 13 artists. Responsible for art direction and developing tools and shaders to support development.

PythonHLSLUnreal

Experience

Pipeline TD

Pixel Foundry

Nov 2025 - Present

Developing the Pixel Foundry's photo-real effects and photogrammetry pipeline and the Universal Asset Browser.

PythonHoudiniNukeGitHub Actions

VR Developer

Multimodal Interaction Lab

Jan 2025 - May 2025

Integrated novel VR haptics hardware with Unity and Meta's XR SDK.

C#UnityMeta XR SDK

Python Teaching Assistant

The University of Texas at Dallas

Aug 2023 - May 2026

TA for Programming for Digital Artists, an introductory Python course. Wrote the Bass School's educational programming infrastructure to automate most testing, grading, and feedback, reducing server costs by 16x as compared to the previous system.

PythonGitHub Actions

Technical Artist

Unlimited Fries Studios

May 2023 - Sep 2023

Technical artist on Grimhook, for which I developed multiple shaders and tools to meet the production needs of a hand-painted 3D bullet-hell. These included a real-time ocean using fast Fourier transform and a procedural hand-painting generator.

PythonHLSLUnreal

Lead Artist

The University of Texas at Dallas

Jan 2023 - May 2023

Lead artist on Death Bloom, for which I developed a variety of assets, tools, and shaders to meet the production needs of a realistic horror game, and managed a team of 13 artists.

PythonHLSLUnreal

Open Source

Hytale Modding

Web developer and core maintainer for Hytale Modding, a community site for documentation and guides for modding Hytale.

NextJSReactTailwindnginx

Blog